Guildwyn Updates

Guildwyn is constantly changing during our early preview! Check back regularly to keep up with all the updates.

Improved guidance on your guild page

April 25, 2026

The guild page now brings more useful next steps closer to the top. Heroes nearing the next level, achievements within reach, and other attention-worthy moments can now surface quest recommendations tied to those goals. The page also shows recent Town Crier entries for your guild and clearer, more compact hero cards.

New guilds start with clearer hero roles

April 17, 2026

Newly created guilds will have their first heroes each with a distinct role (archetype), one each focused on combat, exploration, and diplomacy. Supporting that, initial quests will line up better with those starting strengths, so the first few quest assignments are better aligned with showing how different heroes fit different quests.

Quest length has clearer reward tradeoffs

March 26, 2026

We've rebalanced quest rewards so quest length matters in a more obvious way. In general, shorter quests are now better for pushing guild fame over the same total play time, while longer quests are better for growing a hero through experience, which makes the choice between a quick run and a longer commitment feel more strategic.

You can now find relics on quests

March 15, 2026

Relics are now part of Guildwyn. When a hero finds one through quest completion, it stays with that hero for a limited number of future quests and applies its bonus automatically, so a good run can keep paying off for a while instead of ending with a single result screen. Relics use the same kind of effect language as traits, which means they can boost things like quest performance, fame, or experience without adding a whole separate system to learn.

Town Crier and quest browsing

February 23, 2026

This update adds Town Crier, a realm-wide feed that surfaces notable events like completed quests and hero progress in one place instead of making you piece the story together across multiple screens. It also improves quest browsing so comparing assignments and deciding where to send a hero feels more readable and less fiddly.